An interactive installation titled AAAMaze features an infinite, constantly evolving real-time generated labyrinth. Throughout history, labyrinths and mazes have been central to mythology, psychology, and more recently game design - classic games like Snake (1976) and Pac-Man (1979) highlight their immersive appeal. Mazes challenge us, engage our imaginations, and invite exploration, becoming timeless metaphors for understanding our reality.
AAAMaze is a labyrinth that can be explored by the public, but with a twist - it's an infinite labyrinth generated in real time for the audience. Only a part of the labyrinth is visible at one time, and the invisible parts of the labyrinth change constantly, making it impossible to return to a previous location.
Klio Krajewska, Head of New Media Arts Development at Watermans Arts Centre, a major arts centre in West London, says:
“Pawel Janicki’s AAAMaze presents a playful and entertaining interactive labyrinth experience utilising the AAASeed software.”
It is commissioned and presented by Watermans Arts Centre as a pilot commission for the EU funded project ArtCast4D with financial support from the Horizon Europe Research and Innovation programme and curated by Klio Krajewska.
AAAMaze is presented in collaboration with University of Greenwich Galleries. Coordination and curatorial supervision by Dr Elena Papadaki, Senior Lecturer in Curation and Digital Arts at the University of Greenwich.